![]() Any M3 is suitable for fleet action but it is preferred that the ship you choose have a back turret for missile defense. They are, however, costs millions to buy so losing too many of them can be disheartening. It can mount hard hitting weapons like HEPT and EBC for big damage against any targets. M3 and M3+ - the first choice fighter for fleet operations. When armed with nothing but Thunderbolt missiles, M3s become makeshift bombers that can obliterate M7, M2, and M1s in short order.Ī. PAC/PRG fighters are geared towards an anti-fighter role while HEPT/EBC is better at pounding M6 and M7 ships. Roles: fighters can fulfill many roles during fleet operations depending on its weapon configurations. Fighters also act a distraction for the enemy turrets while bigger ships hammer through the shields and hull. Fighters, when equipped properly, can dish out more damage than an M7M. (Don’t ask about X-R since I have not played it) Q - Is this guide relevant to older X-games?Ī - This guide is written for X3AP but most points are still relevant to X3TC. A certain mission in AP can prove to be really difficult to finish by fighting solo, so you might need a fleet to help you complete that particular plot Just one tip, keep friends with at least one Race. Declare war on the Argons and Terrans resulting in a three-way-battle-royal inside war sectors, or just eradicate the universe with Xenon and Pirate infestation. The limit only comes from how much strain can your PC handleĪ- Anyone!! Fight 's RRF fleet. For experienced players, maybe unlimited number of capital ships and 8 main wings + 3 SEWN wings. Maybe new players can just control one capital ship and one fighter wing. Before you know it you'll have a combat fleet ready to lay waste on your enemies.Ī - It depends on how many ships can you effectively command. Steal some capital ships if you feel like not buying them. Just buy and equip small batches of ships for every time you play X, then just do your own thing. Because of this, I urge you not to do it all in one go. So for now just keep readingĬreating a fleet and maintaining them is expensive especially the M1 and its fighters. I will create a section in this guide that talks about how to do it faster. In a vanilla game, you will need to do everything manually. ![]() But even with mods you still need to manually adjust certain things such as jump drive configs, missile and ammo resupply, enable MDM, and add the ship to a wing/fleet. Q - Is there an easy way to create a fleet? It takes too much time and eats credits faster than my traders can earn money!! Even building large complexes is not this expensive!!Ī - There are scripts and mods that automate the buying and equipping of ships with various weapons and equipments. This delay gives enough time for the player to replace fallen fleet members faster than the AI can spawn them. Jobs engine (the one who determines how many ships fly in the universe and what they do) really does spawn ships fully equipped and combat ready BUT it also has a timer before this happens. Q - What’s the point of fighting when they can just spawn the ships I destroyed instantly out of thin air?Ī - If you are running SETA all the time you'll think that destroyed ships just spawn instantly, fully equipped and ready to fight you again while you’re still rearming your ship. Even though I said that, M7M and M8 still has a role in the fleet especially if you assign it to a defensive role Killing everything using OP missile spam is pretty boring. This is where a fleet and the knowledge to control them come in. Q - Why use fleets when I can wipe a sector clean with a lone M2 or M7M?Ī - Flying alone seems efficient but there are times that the player will need to call in support ships to deal with an overwhelming enemy. found an old copy of this guide while rummaging through my hardrives.
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